Well…this story a kind of reminded me of my own hiccup with an indie project. The game started strong, but after just a couple of months retention dropped by almost 40%, and players complained that everything felt the same. We decided to bring in external developers, and that really saved the situation. Through link we connected with people experienced in co-development, and they quickly added customization and new mechanics. After the update, the average session nearly doubled, and players started coming back every day. Jedox, did you ever feel that it’s exactly fresh blood in the team that can pull a project out of routine?